We developed a system to convert Blender shaders into MaterialX format, ensuring accurate material representation during rendering through the Hydra pipeline.
Implementation of corporate infrastructure: configuring a unified account system, corporate email, and monitoring.
We designed a system for displaying medical images in DICOM format, supporting various projections and viewing modes.
We successfully integrated the Hydra rendering pipeline into Blender, enabling support for various render delegates and creating a Python API to extend functionality.
Implementation of IT infrastructure for NoLabel: deployment of six services, support for 80 users, and ensuring high availability. Integration of Jira, Confluence, GitLab, and Proxmox.
Development of a website for an open library of materials for 3D modeling.
We designed and developed a website for a machine learning development team, focusing on showcasing ML capabilities.
Multi-user system for rendering and editing 3D scenes in USD format.
Remote access and management of physical devices in any location. Scalable architecture with a focus on performance.
Automation of the build and testing process for 3D rendering plugins across various tools.
We developed a design prototype for a VR automotive configurator interface. The project included creating a design system, developing components and screens for VR, as well as implementing an interactive interface for wheel selection and car painting.
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