Back to the Spectrum page

Getting Started

Requirements, add-in installation and your first photorealistic render of a KOMPAS-3D assembly.

Spectrum is a photorealistic rendering application built on AMD Radeon ProRender. It takes scenes from KOMPAS-3D, performs ray tracing and renders the result in real time, letting you apply materials to models and create photorealistic images.

System Requirements

  • OS — Windows 10/11, 64-bit.
  • GPU — virtually any modern card works: AMD, NVIDIA or Intel. A card with hardware ray tracing (GeForce RTX, Radeon RX 6000 or newer) is recommended for a smoothly interactive viewport.
  • Internet — not needed for rendering; the connection is only used to load the built-in AMD GPUOpen material library.

Installation

  1. Unpack the distribution. Extract spectrum_vX.Y.zip to any folder — there is no installer. Use a directory with user write access (eg. C:\Users\user) to avoid errors while the app is running.
  2. Connect the add-in in KOMPAS-3D. Open the Applications menu. Point it to spectrum.kompas3d.rtw from the unpacked folder — the plugin ships as this single file.
  3. Launch Spectrum. Run spectrum.exe. Spectrum must already be running when you export from KOMPAS-3D.

Your first render

  1. Send a model from KOMPAS-3D. Use the Spectrum plugin in KOMPAS-3D to export the current assembly. The scene appears in Spectrum automatically.
  2. Frame the view. Rotate and pan the camera in the viewport until the model is positioned the way you want it (see Camera & Viewport).
  3. Assign materials. Open the Materials tab, pick a material from the library and apply it to the selected objects (see Materials).
  4. Save the result. Use the button in the left side menu or choose Save rendered image from the context menu of the render area.

Ready to discuss your project?

Describe your task, we will make a research and respond to you as soon as possible.

We will be happy to advise you in any of the available ways.

By leaving a request you agree to the data processing policy