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Materials

The GPUOpen library, applying materials and custom .mtlx files.

The Materials panel (right sidebar) hosts the material library and custom material files.

Browsing the library

The library is loaded from the AMD GPUOpen Material Library, so it needs an internet connection.

  • Use the Search field to filter materials by name; the field shows the current result count.
  • Use the category dropdown to narrow the list to one material category.
  • The list loads more materials automatically as you scroll down.
  • If the library fails to load, the panel shows a network error with a Retry button; loading also resumes automatically when the connection comes back.

Applying materials

  • Select one or more objects in the viewport or the Outliner first.
  • Click a material in the library to apply it to everything selected.
  • Materials that are not on your machine yet are downloaded automatically when you apply them — the item shows download progress.
  • Hover a material to download it without applying (the download button in the corner). Downloaded materials show a Local badge.

Custom materials

The Upload custom materials button (top of the panel) opens a file dialog to add your own material files, such as .mtlx.

Where to find materials

Besides the built-in AMD GPUOpen library, you can download materials and environments from open libraries:

  • AmbientCG — thousands of CC0-licensed PBR materials, including ready-made MaterialX (.mtlx) files.
  • Poly Haven — CC0 textures, materials and HDR panoramas; the panoramas are handy for image-based lighting (IBL).
  • Poliigon — a large library of photorealistic materials and textures (some materials require a subscription).

Load downloaded .mtlx files with the Upload custom materials button and HDR images with the Load image for IBL command in the viewport context menu.

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